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Simcity 2000 gba
Simcity 2000 gba













simcity 2000 gba
  1. #SIMCITY 2000 GBA FULL#
  2. #SIMCITY 2000 GBA LICENSE#
  3. #SIMCITY 2000 GBA SERIES#

The series was created by Larry Schwartz, who you may better recognize as the creator of Kappa Mikey, Speed Racer: The Next Generation, Thumb Wrestling Federation and Three Delivery.

#SIMCITY 2000 GBA FULL#

The series centered on an undercover princess/secret agent who poses as a school student to contend with an evil king who wants to gain full control of Natasha's homeland, best I could tell. It turned up on AOL (remember that?) but eventually found its way onto Cartoon Network.

simcity 2000 gba

Princess Natasha was a series of shorts that aired from 2003 to 2006.

#SIMCITY 2000 GBA LICENSE#

Now let's talk about the license that's the cornerstone of my essay. So now you get the general idea on how bad DSI is when it comes to licenses. There's also Balls of Fury, remember that movie? Well DSI published a game about it.Īlso, ever heard of Elf Bowling? That GBA game which was actually a repurposed freeware game from 1998? DSI did something similar in 2005, porting it not only to the GBA, but to the Wii and DS. An example of this is the multiple M&Ms licensed games, which they acquired from Simon & Schuster. They would get any license they could while it was still relevant, and pray to the heavens that it would at least sell. When compared to other license publishers, top dogs like Activision, Ubisoft and Atari and lower-tier firms like Crave Entertainment, BAM! Entertainment and TDK Mediactive, DSI's desperation is so clear you could smell it on their cartridges. However, that doesn't change the fact that DSI relied on a much darker cow. Okay, yes, I never expected games like those to be ported to the GBA, especially the way they did. You may be thinking, well DSI can't be that bad, sure their titles are rough around the edges but they're breaking into new territory by making ports for more ambitious games. That's right, a port of a driving game that's still 3D like it's original version. Lastly, and more surprisingly, they ported a full 3D game onto the GBA, Big Mutha Truckers. They ported the first two PacMan World games to the GBA as well, but of course they couldn't replicate the original games. They ported SimCity 2000 to the GBA and actually kept the original game's format, but obviously it was watered down. They also produced surprising ports for the GBA. On one hand, DSI were behind two multicarts, one that contained both Marble Madness and KLAX (and for the record, the former port was botched to hell, half the levels and poor controls.), the other, a more obscure coupling containing Rampage and Paperboy. Aside from attempts at original games, they stuck their toes into anything they felt they could make easy money off of, leading to mixed results. They primarily focused on producing games for the Game Boy Advance, Nintendo DS and Nintendo Wii (but strangely stayed away from the PlayStation 2, almost as if even they knew it was far from salvation by the late-2000s.) As far as their content goes, it's generally all over the place.

simcity 2000 gba

The worst offerings come from Destination Software.ĭestination Software, better recognized as DSI Games was a game publisher based in New Jersey. Again, some may be better than others, but there is one way to distinguish the irredeemable shit ones from the salvageable ones. On the other hand, with the aforementioned simplicity comes developers ready to pluck a license and make a quick buck. On one hand, it's easier to go with a show's art style and it's much easier to develop for since it's going for an old format.

simcity 2000 gba

In general, they're a mixed bag, you may find a genuinely decent title, you might find a bad one that's still enjoyable to most people, who knows? The GBA licensed games are a whole other kettle of fish. And now, I present to you the most desperate GBA licensed title ever.Ī lot of you should be familiar with licensed console games. Now I've found a way to appease to both and not worry about overanalyzing. At first this was going to be an impressions entry. At first this was going to be a review of the game.















Simcity 2000 gba